Save Game For Marvel Ultimate Alliance Pc Game

Save Game For Marvel Ultimate Alliance Pc Game Average ratng: 3,9/5 4012 votes

For Marvel: Ultimate Alliance on the PSP, GameFAQs has 5 save games.

Marvel: Ultimate Alliance Game Guide ++++++++++++++++++ BASIC GAMEPLAY 1.02 ++++++++++++++++++ Changes vs X-Men Legends -------------------------- If you played X-Men Legends (especially II), here's a quick rundown of the differences. Once you know these, you can jump right in and play.

* 'Xtraction Points' are now 'S.H.I.E.L.D. Access Points' (SAP). They have the S.H.I.E.L.D.

Eagle logo instead of an X. They are, otherwise, exactly the same and allow all the same functionality (Saving, Changing Team, Teleporting to another Access Point, etc.) * Tech Bits are now S.H.I.E.L.D. Credits; they're still money. * Heroes have eight normal powers and one extreme power. * (PC Only): Using the keyboard, all powers are used by pressing the corresponding number key (1 through 8 and 0 for the extreme). Yamaha psr styles download. There's no 'Powers Menu' when using the keyboard.

* There are no health or energy packs. Health and energy orbs appear as you defeat enemies and break objects. These orbs automatically restore the health or energy of the nearest hero. If that hero doesn't need any health or energy, the next closest hero receives the boost and on down the line.

(Note: passing of orbs from one hero to the next only operates in Story Mode. In Arcade Mode, you must move your hero over the orb to receive the boost.) * KO'd heroes must 'rest' for five minutes. You can then revive them at the next SAP using the 'Revive Team' option. You no longer have to pay to revive downed teammates. * You can buy skill ranks. The more skill ranks you buy, the more new skill ranks cost.

Sometimes, you can only increase a skill by purchasing new ranks; you can't use skill points to get new skill ranks. * Each hero can only equip one special item. There is less equipment in the game.

* Each hero has four outfits, and each outfit can be upgraded using Credits. The types of upgrades vary for each outfit. * There's no store. You can sell excess items on any hero's equipment screen; however, once 'sold', you can't buy it back because there's no store. * You can now play through the main story in competitive multi-player instead of just cooperative multi-player. * To use extreme powers, you need momentum. Momentum is gained by using 'finishers'.

A finisher is any combo attack that takes out an enemy. In this case, 'combo attack' refers to a sequence of melee attacks, not a combination power attack.

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For example, using Trip (ATTACK - SMASH - ATTACK) to take out an enemy would be a finisher and you will gain momentum. You will also occasionally get momentum from treasure drops--they look like really big orbs. An individual hero's momentum shows as a yellow meter around the character portrait. * Whenever you execute an extreme power, all members of your team that have their extreme power unlocked and have a full momentum meter, will also execute their extreme powers. After Beating the Game Once ----------------------------- While you're playing the game, all the characters and outfits you unlock are saved in a 'settings.dat' file in My Documents Activision Marvel Ultimate Alliance Save When you start a new game after beating the game once, you can do a few things differently: 1) You can choose the team you want to use in the very first mission (on the Helicarrier). 2) You can use any previously unlocked character and outfit. 3) You can play in Hard mode (it doesn't matter if you previously beat the game on Easy or Normal mode).

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